Corona Geek #109 – Lua Language Tips, No Time For Art Games, and Geek Trivia

Corona Geek #109 – Lua Language Tips, No Time For Art Games, and Geek Trivia

During this week’s Corona Geek Hangout Corona Ambassador Ed Maurina shared his latest “No Time For Art” game, called Red and Dead along with some details about its design language. Also, Corona Ambassador, Sergey Lerg shared highlights from Lua Workshop 2014 in Moscow. We rounded out the show with a bit of geek trivia.   Replay [...]

Corona Geek #108 – Doctor Spin Game Lessons Learned, iPhone 6+, and Smart Phone Subsidies Are Dead?

Corona Geek #108 – Doctor Spin Game Lessons Learned, iPhone 6+, and Smart Phone Subsidies Are Dead?

During this week’s Corona Geek Hangout we’ll talk with game developers, Scott Shapiro and Ed Erenberg about their brand new iOS Doctor Spin game. We also discussed iPhone 6 drop test results, Apple’s new Taptic feedback implementation and the end of carrier subsidized smart phone pricing. Doctor Spin Game Trailer Download Doctor Spin for iOS [...]

Corona Geek #107 – Using OOP With 30log and Building Multiplayer Games Using Coronium Game Server

Corona Geek #107 – Using OOP With 30log and Building Multiplayer Games Using Coronium Game Server

During this week’s Corona Geek Hangout, Ed Maurina from Roaming Gamer shared new insights into using 30log’s library for objected oriented Lua to create OOP display objects and Coronium Cloud Developer Chris Byerly, demoed a multiplayer game using his new Coronium GS game server software. Also mentioned Corona Geek #106 ? Source Tree Version Control Part 2, Coronium [...]

Corona Geek #106 – Source Tree Version Control Part 2, Coronium GS, and Phablet Mania

Corona Geek #106 – Source Tree Version Control Part 2, Coronium GS, and Phablet Mania

During this week’s Corona Geek Hangout, Coronium Cloud Developer Chris Byerly, walked us through part 2 of our version control discussion using Mercurial’s Source Tree software. Chris shared insights on Mercurial’s workflow, and tips for working solo or as part of a team. We also caught a glimpse of Coronium Game Server (GS), which Chris [...]

Corona Geek #105 – Using Mercurial’s Source Tree Version Control Software

Corona Geek #105 – Using Mercurial’s Source Tree Version Control Software

During this week’s Corona Geek Hangout, Coronium Cloud Developer Chris Byerly, walked us through using Mercurial’s Source Tree version control software to backup project files and keep track of important changes while you’re writing code. Also mentioned Corona Geek #104 ? Coronium Cloud Games, Sliding Menus, and Community Questions Corona University – Corona SDK Guides, Tutorials, [...]

Corona Geek #104 – Coronium Cloud Games, Sliding Menus, and Community Questions

Corona Geek #104 – Coronium Cloud Games, Sliding Menus, and Community Questions

During this week’s Corona Geek Hangout, Ed Maurina (aka Roaming Gamer) shared a few details around his Coronium Cloud game implementation, we walked through code for building sliding menus using scrollviews, and we answered more community questions. Also mentioned Corona Geek #103 ? Creating Object Oriented Character Classes for Games Corona University – Corona SDK Guides, [...]

Corona Geek #103 – Creating Object Oriented Character Classes for Games

Corona Geek #103 – Creating Object Oriented Character Classes for Games

During this week’s Corona Geek Hangout, Coronium Developer, Chris Byerley shows us how to use object oriented design patterns to create character classes in our games using 30log “a 30-lines library for object-orientation in Lua”. We also learned about two new creative apps for decorating photos using words and crazy faces. Also mentioned Corona Geek #102 [...]

Corona Geek #102 – Walter Answers Community Questions and Geek Trivia

Corona Geek #102 – Walter Answers Community Questions and Geek Trivia

During this week’s Corona Geek Hangout, Walter Luh and Brent Sorrentino answered a bunch of community questions and we added a few of our own geek questions to see if the Hangout panelists could hold onto their geek badges in a lightning round of Geek-trivia. Also mentioned Corona Geek #101 ? Multi-player Flappy Bird, Coronium Updates, and Community Questions [...]

Corona Geek #101 – Multi-player Flappy Bird, Coronium Updates, and Community Questions

Corona Geek #101 – Multi-player Flappy Bird, Coronium Updates, and Community Questions

During this week’s Corona Geek Hangout we talked about multi-player Flappy Bird, new and upcoming updates to Coronium, 2D animation using Spine, Apple’s new $100 million dollar CDN, and we answered some community questions. The Corona Staff Panel Hangout has been rescheduled for next Monday, August 11th, so that means you have another week to submit [...]

Corona Geek #100 – SMS App Installs and Implementing AdMob V2

Corona Geek #100 – SMS App Installs and Implementing AdMob V2

During this week’s Corona Geek Hangout, we learned how to add an SMS app install form to a website using Twilio and how to implement Google’s AdMob V2 in your apps. We also had a sidebar discussion about ad mediation and CPM rates between networks, which made for an interesting conversation.   Wow, 100 Hangouts!   [...]

Page 1 of 1612345...10...Last »