By Charles McKeever, on May 20th, 2013 -
This week we hung out with Ed Maurina, Gerald Bailey, Jesse Warden, Matthew Chapman, and Richard Harris to discuss memory management in Corona SDK. Ed did an excellent job of explaining the sample app he created after one of our previous Hangouts where we discussed Storyboard. His app demonstrates how memory is affected when objects are set to nil [...]
By Charles McKeever, on May 13th, 2013 -
This week we hung out with Dr. Brian Burton, Ed Maurina, Gerald Bailey, Matthew Chapman, Richard Harris, and of course Graham Ranson and Simon Pearce of Glitch Games to discuss how they designed and developed their hit game Forever Lost. Graham and Simon were brutally honest about the process and their design decisions. They also provided some encouraging [...]
By Charles McKeever, on May 6th, 2013 -
This week we hung out with Dr. Brian Burton, Christopher Spence, Ed Maurina, Matthew Chapman, Richard Harris, Theo Rushin Jr. to discuss app marketing using YouTube’s new One Channel design. We also talked about last weekend’s Glitch Games GIGJam and Corona SDK plug-in beta testing. Don’t forget to download Roaming Gamer’s 7 Games in 7 Days project code. Ed [...]
By Charles McKeever, on April 29th, 2013 -
This week we hung out with Brent Sorrentino, Dean Murphy, Ed Maurina, Gerald Bailey, Graham Ranson, Jay Davis, J.a.y, and Matthew Chapman to discuss: Glitch Games’ online Corona SDK hackathon Building 7 Games in 7 Days Corona SDK Analytics Corona Labs T-Shirt Winner Congratulations to Hector Sanchez for winning this week’s Corona Labs’ t-shirt. For your chance to win, [...]
By Charles McKeever, on April 22nd, 2013 -
This week we hung out with Dr. Brian Burton, Ed Maurina, Dean Murphy, and Matthew Chapman to discuss Corona SDK’s integration with Facebook’s Open Graph Mobile initiative, Corona SDK plugin beta testing, new app ideas and what to consider when creating an app that competes directly with Apple. In honor of the upcoming Glitch Games hosted GigJam48, Ed has [...]
By Charles McKeever, on April 15th, 2013 -
This week, we hung out with Spelling Test developer, Brian Park. Spelling Test is the #1 rated spelling app for iOS, Android, Kindle Fire, and NOOK. Brian shared how his app was originally developed using x-code and objective-c and how after much personal expense and effort he ultimately decided to rewrite Spelling Test himself using [...]
By Charles McKeever, on April 8th, 2013 -
This week, we hung out with Climate Clock’s, Ben Wong. Climate Clock is a beautifully designed iOS weather app that puts the temperature on your home screen. Ben describes himself as a designer who is interested in app development. He has a background in designing websites and used the creation of Climate Clock to expand [...]
By Charles McKeever, on April 3rd, 2013 -
This week, we hung out with Questlord’s Eric Kinkead. Questlord is a turn-based Role Playing Game (RPG) in the classic style of the legendary Computer Role Playing Games that defined the genre. Eric shared his Corona SDK mobile developer story with us, along with his views on what makes a successful mobile game. Also joining [...]
By Charles McKeever, on March 27th, 2013 -
This week we discussed app store optimization with SearchMan SEO’s Niren Hiro. Niren shared some great information on effectively improving your app ranking in Apple’s App Store and Google Play. Also joining us on the developer panel were Dr. Brian Burton, Dean Murphy, and Matthew Chapman. Be sure to listen to the full hangout for more information, [...]
By Charles McKeever, on March 20th, 2013 -
This week we discussed app marketing using video with Apptamin’s Sylvain Gauchet. Sylvain shared some great tips for using video effectively to improve your app sales, increase media exposure, and potentially attract financial backers. Also joining us on the developer panel was Ed Maurina, Gerald Bailey, and coding ninja, Jesse Warden. Be sure to listen in on [...]
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