By Charles McKeever, on June 17th, 2013 -
This week we hung out with Kimberly Voll, Brian Burton, Ed Maurina, Gerald Bailey, Mark Eberhardt, Matthew Chapman, Rob Englebright, Jesse Warden, and Eric Kinkead to discuss Gender Stereotypes in Gaming. Kimberly is organizing a hackathon July 12-14th at the Centre for Digital Media in Vancouver, BC. The goal of the event is to broaden perspectives about the role of [...]
By Charles McKeever, on June 10th, 2013 -
This week we hung out with Eric Dyck and Phil Laird from Tap for Tap to talk about their new Corona SDK plugin. Tap for Tap offers app promotion and monetization for app developers looking to market their apps and increase their sales. Tap for Tap is a Featured Partner on the Corona SDK Plugin [...]
By Charles McKeever, on June 3rd, 2013 -
This week we hung out with Dean Murphy, Ed Maurina, Mark Eberhardt, Matthew Chapman, Michael Wilson, Mohamed Bennouf, Rob Englebright, Rob Haney, and Theo Rushin, Jr. to discuss the Space Monsters Love Bullets Kickstarter campaign, Tiled, and Corona Tiled. Corona Labs T-Shirt Winner Congratulations to Derek Justus for winning this week’s Corona Labs’ t-shirt. For your chance to win, [...]
By Charles McKeever, on May 27th, 2013 -
This week we hung out with Dr. Brian Burton, Ed Maurina, Matthew Chapman, Rob Miracle, and Theo Rushin, Jr. to discuss Corona SDK plugins. We spent quite a bit of time talking about the Zip plugin and Ed Maurina shared his project for getting GreenThrottle controller feedback to display in the Corona Simulator. Code for that should [...]
By Charles McKeever, on May 20th, 2013 -
This week we hung out with Ed Maurina, Gerald Bailey, Jesse Warden, Matthew Chapman, and Richard Harris to discuss memory management in Corona SDK. Ed did an excellent job of explaining the sample app he created after one of our previous Hangouts where we discussed Storyboard. His app demonstrates how memory is affected when objects are set to nil [...]
By Charles McKeever, on May 13th, 2013 -
This week we hung out with Dr. Brian Burton, Ed Maurina, Gerald Bailey, Matthew Chapman, Richard Harris, and of course Graham Ranson and Simon Pearce of Glitch Games to discuss how they designed and developed their hit game Forever Lost. Graham and Simon were brutally honest about the process and their design decisions. They also provided some encouraging [...]
By Charles McKeever, on May 6th, 2013 -
This week we hung out with Dr. Brian Burton, Christopher Spence, Ed Maurina, Matthew Chapman, Richard Harris, Theo Rushin Jr. to discuss app marketing using YouTube’s new One Channel design. We also talked about last weekend’s Glitch Games GIGJam and Corona SDK plug-in beta testing. Don’t forget to download Roaming Gamer’s 7 Games in 7 Days project code. Ed [...]
By Charles McKeever, on April 29th, 2013 -
This week we hung out with Brent Sorrentino, Dean Murphy, Ed Maurina, Gerald Bailey, Graham Ranson, Jay Davis, J.a.y, and Matthew Chapman to discuss: Glitch Games’ online Corona SDK hackathon Building 7 Games in 7 Days Corona SDK Analytics Corona Labs T-Shirt Winner Congratulations to Hector Sanchez for winning this week’s Corona Labs’ t-shirt. For your chance to win, [...]
By Charles McKeever, on April 22nd, 2013 -
This week we hung out with Dr. Brian Burton, Ed Maurina, Dean Murphy, and Matthew Chapman to discuss Corona SDK’s integration with Facebook’s Open Graph Mobile initiative, Corona SDK plugin beta testing, new app ideas and what to consider when creating an app that competes directly with Apple. In honor of the upcoming Glitch Games hosted GigJam48, Ed has [...]
By Charles McKeever, on April 15th, 2013 -
This week, we hung out with Spelling Test developer, Brian Park. Spelling Test is the #1 rated spelling app for iOS, Android, Kindle Fire, and NOOK. Brian shared how his app was originally developed using x-code and objective-c and how after much personal expense and effort he ultimately decided to rewrite Spelling Test himself using [...]
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