Corona Geek #178 – Optimizing Performance Using Object Caching

Corona Geek #178 – Optimizing Performance Using Object Caching

On today’s Corona Geek Hangout we continued development of our twin stick shooter game with a look at using object caching to optimize performance when creating and destroying a large number of objects. Roaming Gamer’s Ed Maurina showed off a few informal testing results, which revealed some surprising results. Would a 140 percent performance increase be worth adding a […]

Corona Geek #177 – Twin Stick Game Development – Using Sensors

Corona Geek #177 – Twin Stick Game Development – Using Sensors

On today’s Corona Geek Hangout we continued development of our twin stick shooter game with a look at creating a grid based algorithm for smart enemy spawning using physics sensors. The also touched on object caching and it’s possible benefits. Download the twin stick shooter project code and make it your own. Show Notes: Join the […]

Corona Geek #176 – Twin Stick Game Development – Creating HUDs and Shuffling Items

Corona Geek #176 – Twin Stick Game Development – Creating HUDs and Shuffling Items

On today’s Corona Geek Hangout we continued our twin stick shooter game development series with a look at creating heads up displays (HUDs) using texture wrapping, repeating fills, and image scaling. We also explored using a shuffle bag technique for randomizing items to ensure you select unique items from a given collection of objects. Download the twin stick shooter […]

Corona Geek #175 – Twin Stick Game Development – Writing Code – Part 1

Corona Geek #175 – Twin Stick Game Development – Writing Code – Part 1

On today’s Corona Geek Hangout we continued our twin stick shooter game development series with a look at the grid system used to spawn new enemies and determine their starting proximity to the player. We also discussed global variables and functions, and introduced code to save, load, and inspect table data. Download the project code […]

Corona Geek #174 – Creating A Twin Stick Shooter Game

Corona Geek #174 – Creating A Twin Stick Shooter Game

On today’s Corona Geek Hangout we started a new game development series on creating a twin stick shooter game modeled after Geometry Wars. Ed Maurina walked us through an overview of the game’s design and the key game mechanics we will replicate. Specifically, we talked about adding weapons like cannons and mines, implementing parallax camera […]

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