Corona Geek #85 – Using Go and Google App Engine with Corona SDK

Corona Geek #85 – Using Go and Google App Engine with Corona SDK

During this week’s Corona Geek Hangout, Corona Ambassador, Sergey Lerg introduced us to using the Go programming language and Google App Engine in combination with Corona SDK. Sergey walked through server side Go code that stores data in a Google Cloud Datastore using NoSQL. We also looked at a Corona code project that displays the [...]

Corona Geek #84 – Raspberry Pi Development and Editing Particles in Corona Simulator

Corona Geek #84 – Raspberry Pi Development and Editing Particles in Corona Simulator

During this week’s Corona Geek Hangout we discussed Raspberry Pi development with Corona Ambassador, Jen Looper. Jen showed us how she can reach out and control hardware using familiar Lua code. We also talked with Corona Ambassador, Ed Maurina about particle editing in Corona. With the announcement of Corona SDK support of Particle Designer 2.0, [...]

Corona Geek #83 – Exploring Cloud Computing Basics

Corona Geek #83 – Exploring Cloud Computing Basics

Do you want to create a cloud service for your mobile app? During this week’s Corona Geek Hangout we talk about cloud computing with Dr. Brian Burton. We discussed the differences between IAAS, PAAS, and SAAS. We also highlighted a few innovative cloud providers that are simplifying the process of setting up a LAMP stack [...]

Corona Geek #82 – Particle Designer 2.0 Demos, Windows Phone, and App Monetization

Corona Geek #82 – Particle Designer 2.0 Demos, Windows Phone, and App Monetization

During this week’s Corona Geek Hangout we talked with Roaming Gamer’s, Ed Maurina, about getting the Free Birds movie Baby Turkey Trouble game running on Windows devices. We looked at a few particle effect demos to see what can be accomplished with Corona SDK’s Particle Designer 2.0 support. We also talked about creating Google Glass [...]

Corona Geek #81 – Using applyForce, applyTorque, and HTML5

Corona Geek #81 – Using applyForce, applyTorque, and HTML5

During this week’s Corona Geek Hangout we discussed concepts from the Physics API like applyForce and applyTorque. Roaming Gamer’s Ed Maurina stepped us through examples of each concept and explained how they affect game objects. Spiral Code Studio’s Sergey Lerg also walked us through how he ported his Cubic Run LD game code to HTML5 using Corona [...]

Corona Geek #80 – CoronaCards, Windows Phone, and Endless Runner Part 2

Corona Geek #80 – CoronaCards, Windows Phone, and Endless Runner Part 2

During this week’s Corona Geek Hangout we discussed what CoronaCards is and what it means to use Corona SDK inside native iOS and Android apps, as well as Accelerator, PhoneGap, Xamarin, and Unity projects. We’ll also discussed Windows Phone demos at the Microsoft GDC 2014 booth. And finally, we finished up the first half of our endless runner [...]

Corona Geek #79 – Game Mechanics – Breaking Down An Endless Runner Style Game

Corona Geek #79 – Game Mechanics – Breaking Down An Endless Runner Style Game

During this week’s Corona Geek Hangout we explore the different elements of an endless runner style game. Roaming Gamer’s, Ed Maurina has created an endless runner sample app that covers all the essential parts of an endless runner style game. We dig into parallax scrolling, character jumping, score keeping and more. We were joined by [...]

Corona Geek #78 – Coronium Project, Parse, and Cloud Computing

Corona Geek #78 – Coronium Project, Parse, and Cloud Computing

During this week’s Corona Geek Hangout we talked with Chris Byerley ( @DevElephant ) to discuss his Coronium Cloud project that uses open source technology to create a data & push stack for Corona SDK apps and games. Chris has assembled an amazing stack of technology ”for creating server-side components for your apps and games. Leveraging [...]

Corona Geek #77 – Using Parse With TableView Widgets and Match Three Game Design

Corona Geek #77 – Using Parse With TableView Widgets and Match Three Game Design

During this week’s Corona Geek Hangout Washington D.C business app developer Theo Rushin Jr. walked us through his solution for displaying data from a Parse database using TableView widgets. We discussed how cloud services can be used to control various aspects of the user experience and data delivery. Theo’s Just Say No app makes use of [...]

Corona Geek #76 – Flappy Bird, Why Was It Successful, Why Was It Removed

Corona Geek #76 – Flappy Bird, Why Was It Successful, Why Was It Removed

During this week’s Corona Geek Hangout we discussed the viral success and ultimate demise of Flappy Bird with Goofo Escape game developer Dario Sangiovanni. Dario and the rest of the developer panel shared many insights into what it takes to make a successful mobile game. Also mentioned was: Corona SDK MOOC Jen Looper’s updated Parse tutorials [...]

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