Corona Geek #117 – Government Grants, Windows Phone 8 Tips, and JSON Gotchas

Corona Geek #117 – Government Grants, Windows Phone 8 Tips, and JSON Gotchas

This week Corona Ambassador, Ed Maurina, walked us through three specific JSON use cases where the oddities of saving and loading data using JSON can leave you scratching your head. We also discussed, grant writing for app development, Windows Phone 8 tips, and a brand new Apple Watch fart app that promises to blow you […]

Corona Geek #116 – URL Encoding, Using JSON, and Clash of Clans Hidden Secrets

Corona Geek #116 – URL Encoding, Using JSON, and Clash of Clans Hidden Secrets

During this week’s Corona Geek Hangout we discussed some of the hidden psychology and creative game mechanics used in the wildly successful Clash of Clans game. We also looked at how to encode urls for use with Corona?s network library and we looked at how Corona simplifies the use of JSON to save and load […]

Corona Geek #115 – App Marketing in China and Spawning Random Enemies

Corona Geek #115 – App Marketing in China and Spawning Random Enemies

During this week’s Corona Geek Hangout we discussed selling apps in China and why you might consider attracting downloads in one country over another. We looked at how to randomly spawn enemies in a game and how to get your apps labeled as ?Optimized? for iPhone 6 and 6 Plus in the Apple App Store. […]

Jon Walsh and Walter Luh Answer Your Questions

Jon Walsh and Walter Luh Answer Your Questions

During this special edition of Corona Geek we talked with Fuse Powered CEO, Jon Walsh and Corona Labs CEO, Walter Luh about the recent acquisition of Corona Labs. Questions centered around Fuse’s history and business model, why Corona Labs was purchased, and what the acquisition means to the community moving forward. Read more about the […]

Corona Geek #114 – Animated Counters and Adaptive Content Scaling.

Corona Geek #114 – Animated Counters and Adaptive Content Scaling.

During this week’s Corona Geek Hangout we walked through code for creating animated counters and we explored the concepts around Simple Content Scaling versus Corona’s new Adaptive Content Scaling that was introduced in daily build 2460. Geek Game Winner Circle Congratulations to Kerem San, winner of this month’s Geek Games contest. Kerem posted his 2048 […]

Corona Geek #113 – Android TV, GameCircle Support, and Game Templates

Corona Geek #113 – Android TV, GameCircle Support, and Game Templates

During this week’s Corona Geek Hangout Greg Pugh shares his experience with getting his Fire TV game, Maddie Bear SnackTime, working on Android TV. Sergey Lerg shows us how to edit manifest file settings after building for Android, and we explored Corona game template resources from Ragdog Studios, T and G Apps, and Roaming Gamer. […]

Corona Geek #112 – Windows Phone 8 Development and Dynamic Masks

Corona Geek #112 – Windows Phone 8 Development and Dynamic Masks

Join this week’s Corona Geek Hangout where we take a first look at creating apps and games for Windows Phone 8 using CoronaCards. We saw how to set up a basic Corona project in Visual Studio, and how to build for both device and emulator. Also, Corona Ambassador Sergey Lerg shared a solution he developed for […]

Corona Geek #111 – Texture Memory Management and Ultimate Config.lua Revisited

Corona Geek #111 – Texture Memory Management and Ultimate Config.lua Revisited

During this week’s Corona Geek Hangout, Corona Ambassador Ed Maurina shared texture memory management tips for freeing up texture memory when you have to display and retain many hundreds to thousands of images on and off-screen. Also Corona Ambassador Sergey Lerg shared his config.lua solution for scaling content to fit the most common screen sizes, […]

Corona Geek #110 – Coronium Game Server, Windows Phone Apps, and Swiping Objects

Corona Geek #110 – Coronium Game Server, Windows Phone Apps, and Swiping Objects

During this week’s Corona Geek Hangout, Corona Ambassador and Coronium developer, Chris Byerly walked us through a rock paper scissors demo game that shows off the new features of Coronium GS 1.0. We explored two new Windows Phone games that Tapps Games made with Corona SDK and we stepped through Corona code for swiping objects to […]

Corona Geek #109 – Lua Language Tips, No Time For Art Games, and Geek Trivia

Corona Geek #109 – Lua Language Tips, No Time For Art Games, and Geek Trivia

During this week’s Corona Geek Hangout Corona Ambassador Ed Maurina shared his latest “No Time For Art” game, called Red and Dead along with some details about its design language. Also, Corona Ambassador, Sergey Lerg shared highlights from Lua Workshop 2014 in Moscow. We rounded out the show with a bit of geek trivia.   Replay […]

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