Corona Geek #112 – Windows Phone 8 Development and Dynamic Masks

Corona Geek #112 – Windows Phone 8 Development and Dynamic Masks

Join this week’s Corona Geek Hangout where we take a first look at creating apps and games for Windows Phone 8 using CoronaCards. We saw how to set up a basic Corona project in Visual Studio, and how to build for both device and emulator. Also, Corona Ambassador Sergey Lerg shared a solution he developed for [...]

Corona Geek #111 – Texture Memory Management and Ultimate Config.lua Revisited

Corona Geek #111 – Texture Memory Management and Ultimate Config.lua Revisited

During this week’s Corona Geek Hangout, Corona Ambassador Ed Maurina shared texture memory management tips for freeing up texture memory when you have to display and retain many hundreds to thousands of images on and off-screen. Also Corona Ambassador Sergey Lerg shared his config.lua solution for scaling content to fit the most common screen sizes, [...]

Corona Geek #110 – Coronium Game Server, Windows Phone Apps, and Swiping Objects

Corona Geek #110 – Coronium Game Server, Windows Phone Apps, and Swiping Objects

During this week’s Corona Geek Hangout, Corona Ambassador and Coronium developer, Chris Byerly walked us through a rock paper scissors demo game that shows off the new features of Coronium GS 1.0. We explored two new Windows Phone games that Tapps Games made with Corona SDK and we stepped through Corona code for swiping objects to [...]

Corona Geek #109 – Lua Language Tips, No Time For Art Games, and Geek Trivia

Corona Geek #109 – Lua Language Tips, No Time For Art Games, and Geek Trivia

During this week’s Corona Geek Hangout Corona Ambassador Ed Maurina shared his latest “No Time For Art” game, called Red and Dead along with some details about its design language. Also, Corona Ambassador, Sergey Lerg shared highlights from Lua Workshop 2014 in Moscow. We rounded out the show with a bit of geek trivia.   Replay [...]

Corona Geek #108 – Doctor Spin Game Lessons Learned, iPhone 6+, and Smart Phone Subsidies Are Dead?

Corona Geek #108 – Doctor Spin Game Lessons Learned, iPhone 6+, and Smart Phone Subsidies Are Dead?

During this week’s Corona Geek Hangout we’ll talk with game developers, Scott Shapiro and Ed Erenberg about their brand new iOS Doctor Spin game. We also discussed iPhone 6 drop test results, Apple’s new Taptic feedback implementation and the end of carrier subsidized smart phone pricing. Doctor Spin Game Trailer Download Doctor Spin for iOS [...]

Corona Geek #107 – Using OOP With 30log and Building Multiplayer Games Using Coronium Game Server

Corona Geek #107 – Using OOP With 30log and Building Multiplayer Games Using Coronium Game Server

During this week’s Corona Geek Hangout, Ed Maurina from Roaming Gamer shared new insights into using 30log’s library for objected oriented Lua to create OOP display objects and Coronium Cloud Developer Chris Byerly, demoed a multiplayer game using his new Coronium GS game server software. Also mentioned Corona Geek #106 ? Source Tree Version Control Part 2, Coronium [...]

Corona Geek #106 – Source Tree Version Control Part 2, Coronium GS, and Phablet Mania

Corona Geek #106 – Source Tree Version Control Part 2, Coronium GS, and Phablet Mania

During this week’s Corona Geek Hangout, Coronium Cloud Developer Chris Byerly, walked us through part 2 of our version control discussion using Mercurial’s Source Tree software. Chris shared insights on Mercurial’s workflow, and tips for working solo or as part of a team. We also caught a glimpse of Coronium Game Server (GS), which Chris [...]

Corona Geek #105 – Using Mercurial’s Source Tree Version Control Software

Corona Geek #105 – Using Mercurial’s Source Tree Version Control Software

During this week’s Corona Geek Hangout, Coronium Cloud Developer Chris Byerly, walked us through using Mercurial’s Source Tree version control software to backup project files and keep track of important changes while you’re writing code. Also mentioned Corona Geek #104 ? Coronium Cloud Games, Sliding Menus, and Community Questions Corona University – Corona SDK Guides, Tutorials, [...]

Corona Geek #104 – Coronium Cloud Games, Sliding Menus, and Community Questions

Corona Geek #104 – Coronium Cloud Games, Sliding Menus, and Community Questions

During this week’s Corona Geek Hangout, Ed Maurina (aka Roaming Gamer) shared a few details around his Coronium Cloud game implementation, we walked through code for building sliding menus using scrollviews, and we answered more community questions. Also mentioned Corona Geek #103 ? Creating Object Oriented Character Classes for Games Corona University – Corona SDK Guides, [...]

Corona Geek #103 – Creating Object Oriented Character Classes for Games

Corona Geek #103 – Creating Object Oriented Character Classes for Games

During this week’s Corona Geek Hangout, Coronium Developer, Chris Byerley shows us how to use object oriented design patterns to create character classes in our games using 30log “a 30-lines library for object-orientation in Lua”. We also learned about two new creative apps for decorating photos using words and crazy faces. Also mentioned Corona Geek #102 [...]

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