Corona Geek #189 – Character animation using Spine and meshes

Corona Geek #189 – Character animation using Spine and meshes

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Corona Geek #188 – Reducing collision calculations with quadtrees and Spine runtime mesh support

Corona Geek #188 – Reducing collision calculations with quadtrees and Spine runtime mesh support

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Corona Geek #187 – Using LDoc to create amazing app project documentation

Corona Geek #187 – Using LDoc to create amazing app project documentation

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Corona Geek After Dark #22 – Magic the Gathering, Alexa using Lua, and Steam Box

Corona Geek After Dark #22 – Magic the Gathering, Alexa using Lua, and Steam Box

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Corona Geek #186 – Using Tiled Map Editor for level design with Corona

Corona Geek #186 – Using Tiled Map Editor for level design with Corona

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