Amsterdam-based Dual Cortex Gaming builds app to control the wind

Amsterdam-based Dual Cortex Gaming builds app to control the wind

In this special Corona Geek podcast developer conversation, we talk with Amsterdam-based Dual Cortex Gaming about their first full featured game, Henry the Cloud. Learn why they say they are not commercially motivated. Subscribe to the Corona Geek YouTube channel for regular updates.

Corona Geek After Dark #21 – Ad Networks, Weather Apps, and Continuous Deployment

Corona Geek After Dark

On Corona Geek After Dark #21, we shared developer opinions about various ad networks, talked about the Corona Weather app Rob Miracle is developing, and discussed the idea of integrating continuous deployment with Corona SDK. Subscribe to the Corona Geek YouTube channel for regular updates.

Corona Geek #184 – Daily vs Public Builds, LuaFFIFB, and Eat Tools

iTunes

On this week’s Corona Geek podcast, the panel debated the merits of using daily builds versus public builds for development. Which do you use? Subscribe to the Corona Geek YouTube channel for regular updates.

How Tapps Games manages 200+ games using Corona SDK

How Brazilian game studio Tapps uses Corona SDK to publish 200+ games

Watch the full interview on the Corona Geek YouTube channel.

Corona Geek #183 – GDC16 highlights and faster project creation

Corona Geek #183 – GDC16 highlights and faster project creation

On this week’s Corona Geek podcast, we recapped some of the highlights from the recent Game Developers Conference in San Francisco where Corona Labs had a booth and got the chance to meet up with Corona developers. We also previewed Ed Maurina’s exciting new project creation tool that promises to speed up your development, even […]

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