Corona Geek #142 – Ichi Game Mechanics, Bumpers, and One Touch Input

Corona Geek #142 – Ichi Game Mechanics, Bumpers, and One Touch Input

During last week?s Hangout we looked at how to create and match puzzle pieces. If you?ve ever asked yourself, ?How do you do that?? this will help answer your questions. There?s also some bonus bits about snapping objects to corners. This week we explored the core mechanics for creating an Ichi game. We covered the […]

Corona Geek #141 – Creating and Matching Puzzle Pieces

Corona Geek #141 – Creating and Matching Puzzle Pieces

During last week?s Hangout we finished up our memory matching game series by adding game logic to keep track of which cards have matching images and which don?t. This week we examined the core mechanics for creating a puzzle game. We focused in on the parts that might leave you wondering, ?How do they do […]

Corona Geek #140 – Developing a Non-Game App and Memory Matching Game Logic

Corona Geek #140 – Developing a Non-Game App and Memory Matching Game Logic

During last week?s Hangout we looked at how to lay out game pieces in a grid pattern. We also discussed Apple Watch and where the technology might be headed in the next 12 to 18 months. This week we added logic to our game to make our code smart enough to keep track of which […]

Corona Geek #139 – Creating Grid Patterns in a Memory Matching Game

Corona Geek #139

During last week?s Hangout we hung out with Daniel and Davi from DigiTen to discuss their approach to game design. Daniel shared some great insights into how they collaborate between different countries and we even got to see one of their sprite sheets in all it?s animated glory. If you haven?t played their game, Dig […]

Corona Geek #138 – Hanging with DigiTen Studios and App Development Consulting Tips – Part 2

Corona Geek #138 – Hanging with DigiTen Studios and App Development Consulting Tips – Part 2

During last week?s Hangout we had planned to continue development on our memory matching game, with a look at how to lay out game pieces (cards) in a grid pattern, but instead we answered community questions and the panel shared some great consulting tips for finding projects, working with clients, keeping records, and a lot […]

Corona Geek #137 – App Development Consulting Tips and Community Questions

Corona Geek #137 – App Development Consulting Tips and Community Questions

During last week?s Hangout we started a brand new memory matching game development series. We kicked things off with an overview of the finished game and looked at how to create and flip individual card objects. In the coming week’s we’ll be showing how to programmatically add display objects in a grid, randomly assign images […]

Corona Geek #136 – Starting a New Memory Match Game Development Series

Corona Geek #136 – Starting a New Memory Match Game Development Series

During last week?s Hangout we wrapped up our endless runner game development series by adding some final particle effect tweaks, dropping in Composer scenes, and adding collision audio. Download the final project code to see how everything fits together. This week we are starting a brand new game development series. Each week, we will be […]

Corona Geek #135 – Game Design Part 7 – Particle Effect Enhancements, Composer Scenes, and Audio

Corona Geek #135 – Game Design Part 7 – Particle Effect Enhancements, Composer Scenes, and Audio

During last week?s Hangout we swapped out our particle effects library, added code to track player progress, and add a HUD for scoring and speed. This week we added a few more particle effect enhancements, dropped in code to support Composer scenes, and made sure that our audio worked. The game looks great and with […]

Corona Geek #134 – Game Dev, Part 6 – Particle Effects, Counting, and Score Keeping

Corona Geek #134 – Game Dev, Part 6 – Particle Effects, Counting, and Score Keeping

During last week?s Hangout we continued development on our endless runner game. We added code to generate continuous hallways, handle memory cleanup of previous wall segments, and automatically restart the game when the player collides with a wall. We also added particle effects to the player. This week we talked more about how the particle […]

Corona Geek #133 – Game Dev, Part 5 – Continuous Hallways, Particle Effects, and Game Restarting

Corona Geek #133 – Game Dev, Part 5 – Continuous Hallways, Particle Effects, and Game Restarting

During last week?s Hangout we continued our endless runner game development series. We added a player object, added touch inputs, and created camera movement. At the end of the Hangout we had a playable game with moving zig zag walls, a player, and the ability to move around. This week we added code to handle continuous […]

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