Corona Geek #152 – Facebook Integration and Social Media Sharing

Corona Geek #152 – Facebook Integration and Social Media Sharing

Today, Ed Maurina took us through the basics of social media integration using the Facebook plugin ( Check out the new Facebook v4 plugin as well ). We looked at logging in, requesting Facebook permissions, and posting updates to the user’s timeline. We also discussed how to create an app id in the Facebook Developer […]

Corona Geek #151 – New Twitter Plugin Demo and Glass Half Full Shader Effects

Corona Geek #151 – New Twitter Plugin Demo and Glass Half Full Shader Effects

On today’s Corona Geek Hangout, Jason Schroeder showed off the features of his new Twitter plugin for Corona. Jason has not only created a whole plugin to simplify Twitter integration, he has also created a beautiful sample app to show how the plugin features work. Jason also showed us the app that started it all […]

Corona Geek #150 – Custom Vertex Shader Effects and More Playground Examples

Corona Geek #150 – Custom Vertex Shader Effects and More Playground Examples

On today’s Corona Geek Hangout, Steven Johnson from Xibalba Studios introduced us to vertex shaders as part 2 of our introduction the topic of creating and working with custom shader effects. We looked at several working shader playground examples and we even learned a tip for using wireframe mode with display.setDrawMode to see the points […]

Corona Geek #149 – Shader Concepts and Playground Examples

Corona Geek #149 – Shader Concepts and Playground Examples

On today’s Corona Geek Hangout, Steven Johnson from Xibalba Studios introduced us to shaders, what they are, and when we might use them. We even looked at several working shader playground examples to see the code in action. Steven is well versed in this topic, so it was an opportunity for a shader newbie like myself […]

Corona Geek #148 – Creating Motorized Wheeled Carts Using Pivot Joints

Corona Geek #148 – Creating Motorized Wheeled Carts Using Pivot Joints

On today’s Corona Geek Hangout we learned how to build a motorized wheeled cart using Corona’s built-in physics engine and pivot joints. We explored why you should consider adding display objects to a group and how torque affects different parts of a wheeled physics simulation. We also explored ideas for using a wheeled cart in […]

Corona Geek #147 – Creating A Rag Doll Character Using Pivot Joints and Physics Bodies

Corona Geek #147 – Creating A Rag Doll Character Using Pivot Joints and Physics Bodies

Last Monday we started a series on working with Corona’s built-in physics engine. We took a look at the Physics API documentation, which also covers creating different types of physics joints, like pivot and touch joints. Then we discussed the concepts behind constructing a rag doll character from primitive shapes. This week we continued the […]

Corona Geek #146 – Creating Draggable Rag Dolls, Using Physics Bodies, and Creating Joints

Corona Geek #146 – Creating Draggable Rag Dolls, Using Physics Bodies, and Creating Joints

Last Monday we looked at creating library extensions, and loading and saving data using JSON to persist states between app uses. Today we cracked open the can of joy that is the Box2D physics engine. We created a Draggable Rag Doll, used physics bodies, touch joints, and pivot joints. Then, we raced into motors and […]

Corona Geek #145 – Creating Library Extensions, JSON Load/Save, and Persistence

Corona Geek #145 – Creating Library Extensions, JSON Load/Save, and Persistence

Last Monday we showed how to short circuit the amount of work being performed between frames to improve the performance of touch based games. We also looked at creating radial dial timers using image masks. Today we looked at creating extending libraries, loading and saving JSON data, and persisting state across app sessions. The discussion […]

Corona Geek #144 – Improving Touch Driven Game Performance Using Touch Coalescing

Corona Geek #144 – Improving Touch Driven Game Performance Using Touch Coalescing

Last Monday we hung out with Corona Developer, Caleb Place to talk about his popular particle effects library, CBEffects. Caleb shared how CBEffects came to be and why he uses Lua and Corona for development over other platforms. Today we talked about improving the performance of touch driven game logic using touch coalescing. We also […]

Corona Geek #143 – Hanging out with CBEffects author Caleb Place

Corona Geek #143 – Hanging out with CBEffects author Caleb Place

During last week’s Hangout we explored the core mechanics of the Ichi game. We covered bumper creation, bumper alignment, physic engine nuances, and one-touch input. As a bonus, the code also included a built in level editor. Today we hung out with Corona Developer and CBEffects author, Caleb Place to talk about his popular particle […]

Page 1 of 1712345...10...Last »