Corona Geek #137 – App Development Consulting Tips and Community Questions

Corona Geek #137 – App Development Consulting Tips and Community Questions

During last week?s Hangout we started a brand new memory matching game development series. We kicked things off with an overview of the finished game and looked at how to create and flip individual card objects. In the coming week’s we’ll be showing how to programmatically add display objects in a grid, randomly assign images […]

Corona Geek #136 – Starting a New Memory Match Game Development Series

Corona Geek #136 – Starting a New Memory Match Game Development Series

During last week?s Hangout we wrapped up our endless runner game development series by adding some final particle effect tweaks, dropping in Composer scenes, and adding collision audio. Download the final project code to see how everything fits together. This week we are starting a brand new game development series. Each week, we will be […]

Corona Geek #135 – Game Design Part 7 – Particle Effect Enhancements, Composer Scenes, and Audio

Corona Geek #135 – Game Design Part 7 – Particle Effect Enhancements, Composer Scenes, and Audio

During last week?s Hangout we swapped out our particle effects library, added code to track player progress, and add a HUD for scoring and speed. This week we added a few more particle effect enhancements, dropped in code to support Composer scenes, and made sure that our audio worked. The game looks great and with […]

Corona Geek #134 – Game Dev, Part 6 – Particle Effects, Counting, and Score Keeping

Corona Geek #134 – Game Dev, Part 6 – Particle Effects, Counting, and Score Keeping

During last week?s Hangout we continued development on our endless runner game. We added code to generate continuous hallways, handle memory cleanup of previous wall segments, and automatically restart the game when the player collides with a wall. We also added particle effects to the player. This week we talked more about how the particle […]

Corona Geek #133 – Game Dev, Part 5 – Continuous Hallways, Particle Effects, and Game Restarting

Corona Geek #133 – Game Dev, Part 5 – Continuous Hallways, Particle Effects, and Game Restarting

During last week?s Hangout we continued our endless runner game development series. We added a player object, added touch inputs, and created camera movement. At the end of the Hangout we had a playable game with moving zig zag walls, a player, and the ability to move around. This week we added code to handle continuous […]

Corona Geek #132 – Game Design Part 4 – Adding A Player, Touch Inputs, and Camera Movement

Corona Geek #132 – Game Design Part 4 – Adding A Player, Touch Inputs, and Camera Movement

During last week?s Hangout Walter Luh joined us to discuss the recent announcement that Corona SDK is now free. We also continued our game design series with a look at the 2D math required to create walls at a 45 degree angle. This week we added a player object, explored touch inputs, and created camera […]

Corona Geek #131 – Walter Luh on Corona Free and Game Design Part 3 – Creating Walls

Corona Geek #131 – Walter Luh on Corona Free and Game Design Part 3 – Creating Walls

During today’s Hangout, Walter Luh joined us to discuss the recent announcement that Corona is now free and will be adding desktop support for OSX and Win32. We talked about what that means to the community and mobile app developers in general. We also discussed the new Fuse Powered dashboard and how app developers can […]

Corona Geek #130 – Game Project Organization, Using Globals, and Handling Debugging Statements

Corona Geek #130 – Game Project Organization, Using Globals, and Handling Debugging Statements

During last week?s Hangout we started a new game mechanics series with a focus on breaking down the various elements and mechanics of an existing endless runner game. We kicked off the discussion with a planning session to define what pieces should be included and what the rules of the game should be. We also […]

Corona Geek #129 – Game Planning Series and Using Transition Library

Corona Geek #129 – Game Planning Series and Using Transition Library

During last week?s Hangout we wrapped up our series on using Composer Library with a look at creating custom Composer Library transitions. We also discussed how to unload modules when loading multiple sprites into Composer scenes. We have split each of the Hangouts into snack-sized clips, so be sure to check out the summary blog […]

Corona Geek #128 – Creating Custom Composer Library Transitions

Corona Geek #128 – Creating Custom Composer Library Transitions

During last week’s Hangout we took a break from our Composer Library series to talk with Corona Ambassador, Jason Schroeder about his Progress Ring module and his Color Picker module. Both modules let you add impressive features to your apps using one line of code. Jason shared insights into both modules development and gave us […]

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