Corona Geek #146 – Creating Draggable Rag Dolls, Using Physics Bodies, and Creating Joints

Corona Geek #146 – Creating Draggable Rag Dolls, Using Physics Bodies, and Creating Joints

Last Monday we looked at creating library extensions, and loading and saving data using JSON to persist states between app uses. Today we cracked open the can of joy that is the Box2D physics engine. We created a Draggable Rag Doll, used physics bodies, touch joints, and pivot joints. Then, we raced into motors and […]

Corona Geek #145 – Creating Library Extensions, JSON Load/Save, and Persistence

Corona Geek #145 – Creating Library Extensions, JSON Load/Save, and Persistence

Last Monday we showed how to short circuit the amount of work being performed between frames to improve the performance of touch based games. We also looked at creating radial dial timers using image masks. Today we looked at creating extending libraries, loading and saving JSON data, and persisting state across app sessions. The discussion […]

Corona Geek #144 – Improving Touch Driven Game Performance Using Touch Coalescing

Corona Geek #144 – Improving Touch Driven Game Performance Using Touch Coalescing

Last Monday we hung out with Corona Developer, Caleb Place to talk about his popular particle effects library, CBEffects. Caleb shared how CBEffects came to be and why he uses Lua and Corona for development over other platforms. Today we talked about improving the performance of touch driven game logic using touch coalescing. We also […]

Corona Geek #143 – Hanging out with CBEffects author Caleb Place

Corona Geek #143 – Hanging out with CBEffects author Caleb Place

During last week’s Hangout we explored the core mechanics of the Ichi game. We covered bumper creation, bumper alignment, physic engine nuances, and one-touch input. As a bonus, the code also included a built in level editor. Today we hung out with Corona Developer and CBEffects author, Caleb Place to talk about his popular particle […]

Corona Geek #142 – Ichi Game Mechanics, Bumpers, and One Touch Input

Corona Geek #142 – Ichi Game Mechanics, Bumpers, and One Touch Input

During last week’s Hangout we looked at how to create and match puzzle pieces. If you’ve ever asked yourself, “How do you do that?” this will help answer your questions. There’s also some bonus bits about snapping objects to corners. This week we explored the core mechanics for creating an Ichi game. We covered the […]

Corona Geek #141 – Creating and Matching Puzzle Pieces

Corona Geek #141 – Creating and Matching Puzzle Pieces

During last week’s Hangout we finished up our memory matching game series by adding game logic to keep track of which cards have matching images and which don’t. This week we examined the core mechanics for creating a puzzle game. We focused in on the parts that might leave you wondering, “How do they do […]

Corona Geek #140 – Developing a Non-Game App and Memory Matching Game Logic

Corona Geek #140 – Developing a Non-Game App and Memory Matching Game Logic

During last week’s Hangout we looked at how to lay out game pieces in a grid pattern. We also discussed Apple Watch and where the technology might be headed in the next 12 to 18 months. This week we added logic to our game to make our code smart enough to keep track of which […]

Corona Geek #139 – Creating Grid Patterns in a Memory Matching Game

Corona Geek #139

During last week’s Hangout we hung out with Daniel and Davi from DigiTen to discuss their approach to game design. Daniel shared some great insights into how they collaborate between different countries and we even got to see one of their sprite sheets in all it’s animated glory. If you haven’t played their game, Dig […]

Corona Geek #138 – Hanging with DigiTen Studios and App Development Consulting Tips – Part 2

Corona Geek #138 – Hanging with DigiTen Studios and App Development Consulting Tips – Part 2

During last week’s Hangout we had planned to continue development on our memory matching game, with a look at how to lay out game pieces (cards) in a grid pattern, but instead we answered community questions and the panel shared some great consulting tips for finding projects, working with clients, keeping records, and a lot […]

Corona Geek #137 – App Development Consulting Tips and Community Questions

Corona Geek #137 – App Development Consulting Tips and Community Questions

During last week’s Hangout we started a brand new memory matching game development series. We kicked things off with an overview of the finished game and looked at how to create and flip individual card objects. In the coming week’s we’ll be showing how to programmatically add display objects in a grid, randomly assign images […]

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