Corona Geek After Dark #20 – Stripe Plugin, Roof Rack Ranger, and Dancing Cat Apps

Corona Geek After Dark #20 – Stripe Plugin, Roof Rack Ranger, and Dancing Cat Apps

On last Wednesday’s Corona Geek After Dark, we discussed Jason Schroeder’s new amazing Stripe plugin, an existing app for alerting cyclists about low clearance hazards, and the mesmerizing attraction to augmented reality dancing cat apps. Yep, it’s a thing folks. You heard it here first! Check the show notes below for links. Panel Guests: Ed Maurina Laura Tallardy […]

Recent News Developer Adds Artificial Intelligence To Smart News Reader App

Recent News Developer Adds Artificial Intelligence To Smart News Reader App

As we gear up for the 2016 Game Developers Conference in San Francisco, we think it’s also important to highlight app developers who are creating amazing non-game apps using Corona SDK. We sat down with Recent News developer, Declan McCullagh to hear how he is using server side artificial intelligence to aggregate news, learn reader preferences, […]

Corona Geek #181 – Creating Destroyable Game Environments

Corona Geek #181 – Creating Destroyable Game Environments

On today’s Corona Geek, Ed Maurina answered a recent forum question on how to create destroyable game environments. Ed demonstrated three possible solutions with varying degrees of sophistication. The panelist also had some great ideas to share around using shaders, and even excluding use of the physics engine all together. Download the source code for […]

Hoppy Naut Developer Keeps Cost Low and Value High Using Stock Assets and Advanced Features

Hoppy Naut Developer Keeps Cost Low and Value High Using Stock Assets and Advanced Features

As part of a move to bring developer interviews back to the Corona Geek podcast, we recently kicked off a new series called Corona Geek Developer Conversations, where we sat down with Tony Godfrey to learn how he used stock assets and advanced features to develop a sophisticated and engaging game. Tony’s game, Hoppy Naut, […]

Corona Geek #180 – Adding Explosive Mines and Handling Player Deaths

Corona Geek #180 – Adding Explosive Mines and Handling Player Deaths

Today’s Corona Geek Hangout was fraught with technical issues. Google Plus Hangouts kept crashing and we lost the first part of the show, but in the end we were victorious. To overcome our challenges, we switched to a new video conferencing service, which presented some interesting new options and provided some much needed video quality. You should […]

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