Corona Geek #130 – Game Project Organization, Using Globals, and Handling Debugging Statements

Corona Geek #130 – Game Project Organization, Using Globals, and Handling Debugging Statements

During last week?s Hangout we started a new game mechanics series with a focus on breaking down the various elements and mechanics of an existing endless runner game. We kicked off the discussion with a planning session to define what pieces should be included and what the rules of the game should be. We also […]

Corona Geek #129 – Game Planning Series and Using Transition Library

Corona Geek #129 – Game Planning Series and Using Transition Library

During last week?s Hangout we wrapped up our series on using Composer Library with a look at creating custom Composer Library transitions. We also discussed how to unload modules when loading multiple sprites into Composer scenes. We have split each of the Hangouts into snack-sized clips, so be sure to check out the summary blog […]

Corona Geek #128 – Creating Custom Composer Library Transitions

Corona Geek #128 – Creating Custom Composer Library Transitions

During last week’s Hangout we took a break from our Composer Library series to talk with Corona Ambassador, Jason Schroeder about his Progress Ring module and his Color Picker module. Both modules let you add impressive features to your apps using one line of code. Jason shared insights into both modules development and gave us […]

Corona Geek #127 – Adding A Progress Ring Module and Color Picker To Apps

Corona Geek #127 – Adding A Progress Ring Module and Color Picker To Apps

During last week?s Hangout we continued our Composer Library discussion with a look at three ways to share data between scenes, how to store data long term for access between app uses, and how to add fields to a locally stored settings file without losing the original values in the file. This week we took […]

Corona Geek #126 – Sharing Data Between Composer Library Scenes

Corona Geek #126 – Sharing Data Between Composer Library Scenes

During last week?s Hangout we talked about memory management in Composer library scenes. We looked at how memory usage varies between managed and unmanaged scenes. We also examined the differences between Corona SDK memory management of objects versus Lua memory management. This week we continued the discussion with a look at three ways to share data […]

Corona Geek #125 – Composer Scene Optimization Tips

Corona Geek #125 – Composer Scene Optimization Tips

During last week?s Hangout we started a new discussion on how to use Composer library and the Composer scene template to create and manage scenes in our apps. We discussed the various Composer library events and pointed out some important concepts to be aware of when working with scenes using Composer. This week we continued […]

Corona Geek #124 – Composer Library Scene Management

Corona Geek #124 – Composer Library Scene Management

During this week?s Hangout, Roaming Gamer’s Ed Maurina covered how to use the Composer library and scene template to create and manage scenes in our apps. We also discuss the various Composer library events and point out some important concepts to be aware of when working with scenes using the Composer library. January’s Geek Games – […]

Corona Geek #123 – Android TV Publishing, Native Text Input, and 2015 Goals

Corona Geek #123 – Android TV Publishing, Native Text Input, and 2015 Goals

During this week?s Hangout, artist, animator, and Corona Developer, Greg Pugh shared his experience with publishing apps to Android TV. Greg recently published his children?s book companion game, Maddie Bear Snack Time, to Google Play. Greg shared how he did it and what we need to know to do it ourselves. Also, Ed Maurina (aka Roaming […]

Corona Geek #122 – Using Coroutines in Lua and Creating 2D Shadows

Corona Geek #122  – Using Coroutines in Lua and Creating 2D Shadows

During this week’s Hangout, Corona Developer, Steven Johnson (aka, Star Crunch in the forums) introduced us to the concept of time slicing using coroutines in Lua. Steven presented a collection of lua coroutine code examples to show how coroutines can be used to stop and start the execution of code and how to reduce the […]

Corona Geek #121 – How menuMe Is Re-Inventing The Restaurant Menu

Corona Geek #121 – How menuMe Is Re-Inventing The Restaurant Menu

During this week’s Corona Geek Hangout, we talked with Chris Neider, CEO of menuMe about his beautifully designed app who’s primary mission is to re-invent the restaurant menu. Chris shared his approach to cross platform development, working with remote team members, interacting with potential customers, and how the menuMe app delivers rich images without sacrificing […]

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