Corona Geek #183 – GDC16 highlights and faster project creation

Corona Geek #183 – GDC16 highlights and faster project creation

On this week’s Corona Geek podcast, we recapped some of the highlights from the recent Game Developers Conference in San Francisco where Corona Labs had a booth and got the chance to meet up with Corona developers. We also previewed Ed Maurina’s exciting new project creation tool that promises to speed up your development, even […]

Corona Geek #182 – Corona Engineers Speak Out and Two Touch Steering

Corona Geek #182 – Corona Engineers Speak Out and Two Touch Steering

Last week we recorded the Corona Geek podcast live from the Palo Alto office ahead of a week filled with GDC Expo awesomeness. We talked with a few of Corona’s Core Engineers and explored the mechanics of two tough steering. As you can see, we had a pretty good time together and it was a […]

Corona Geek After Dark #20 – Stripe Plugin, Roof Rack Ranger, and Dancing Cat Apps

Corona Geek After Dark #20 – Stripe Plugin, Roof Rack Ranger, and Dancing Cat Apps

On last Wednesday’s Corona Geek After Dark, we discussed Jason Schroeder’s new amazing Stripe plugin, an existing app for alerting cyclists about low clearance hazards, and the mesmerizing attraction to augmented reality dancing cat apps. Yep, it’s a thing folks. You heard it here first! Check the show notes below for links. Panel Guests: Ed Maurina Laura Tallardy […]

Recent News Developer Adds Artificial Intelligence To Smart News Reader App

Recent News Developer Adds Artificial Intelligence To Smart News Reader App

As we gear up for the 2016 Game Developers Conference in San Francisco, we think it’s also important to highlight app developers who are creating amazing non-game apps using Corona SDK. We sat down with Recent News developer, Declan McCullagh to hear how he is using server side artificial intelligence to aggregate news, learn reader preferences, […]

Corona Geek #181 – Creating Destroyable Game Environments

Corona Geek #181 – Creating Destroyable Game Environments

On today’s Corona Geek, Ed Maurina answered a recent forum question on how to create destroyable game environments. Ed demonstrated three possible solutions with varying degrees of sophistication. The panelist also had some great ideas to share around using shaders, and even excluding use of the physics engine all together. Download the source code for […]

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