Corona Geek #164 – Desktop Game Project Configuration Decisions

Corona Geek #164 – Desktop Game Project Configuration Decisions

On today’s Corona Geek Hangout we continued with our new game development series focusing on desktop game development using both keyboard and game controller inputs. We discussed desktop vs. mobile project configuration, aspect ratios, and screen redrawing. As always, we demonstrated everything with a demo, which you can download now. Next week we begin writing […]

Corona Geek #163 – Desktop Game Development With Controls

Corona Geek #163 – Desktop Game Development With Controls

On today’s Corona Geek Hangout we began a brand new series focusing on desktop game development using keyboard, mouse, and game controller inputs. Previously, we’ve focused on creating mobile games that rely solely on touch inputs, so this will be a fun topic to cover using Corona SDK. Next week we will start building a […]

Corona Geek #162 – Creating a Visual Game Editor

Corona Geek #162 – Creating a Visual Game Editor

On today’s Corona Geek Hangout we wrapped up our “Monsters Need Coins”, game development series with a look at how to create a self-contained visual editor to quickly design game levels. Ed Maurina walked us through the editor’s user interface, showed us how to go from an 8×8 grid to a working game level in […]

Corona Geek #161 – Crystal, iOS 9 Ad Blocker, Developer Interview

Corona Geek #161 – Crystal, iOS 9 Ad Blocker, Developer Interview

On today’s Corona Geek Hangout we talked with Dean Murphy, developer of Crystal, a popular iOS 9 ad blocker. Dean talked about why he decided to create an ad blocker and what kind of response he has seen from consumers. We also discussed ad blocking from the perspective of the consumers, advertisers, and content creators. […]

Corona Geek #160 – Homing Turret Vector Math Breakdown – Using Gravity In Games – Part 6

Corona Geek #160 – Homing Turret Vector Math Breakdown – Using Gravity In Games – Part 6

On today’s Corona Geek Hangout we continued our game development discussion by looking at an isolated homing turret code example. Ed Maurina walked us through how to create a continuous moving target, which our turret then tracked across the screen. We also saw how to turn regular “dumb” missiles into homing missile that followed the target […]

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