Corona Geek #82 – Particle Designer 2.0 Demos, Windows Phone, and App Monetization

Corona Geek #82 – Particle Designer 2.0 Demos, Windows Phone, and App Monetization

During this week’s Corona Geek Hangout we talked with Roaming Gamer’s, Ed Maurina, about getting the Free Birds movie Baby Turkey Trouble game running on Windows devices. We looked at a few particle effect demos to see what can be accomplished with Corona SDK’s Particle Designer 2.0 support. We also talked about creating Google Glass [...]

Corona Geek #81 – Using applyForce, applyTorque, and HTML5

Corona Geek #81 – Using applyForce, applyTorque, and HTML5

During this week’s Corona Geek Hangout we discussed concepts from the Physics API like applyForce and applyTorque. Roaming Gamer’s Ed Maurina stepped us through examples of each concept and explained how they affect game objects. Spiral Code Studio’s Sergey Lerg also walked us through how he ported his Cubic Run LD game code to HTML5 using Corona [...]

Corona Geek #80 – CoronaCards, Windows Phone, and Endless Runner Part 2

Corona Geek #80 – CoronaCards, Windows Phone, and Endless Runner Part 2

During this week’s Corona Geek Hangout we discussed what CoronaCards is and what it means to use Corona SDK inside native iOS and Android apps, as well as Accelerator, PhoneGap, Xamarin, and Unity projects. We’ll also discussed Windows Phone demos at the Microsoft GDC 2014 booth. And finally, we finished up the first half of our endless runner [...]

Corona Geek #79 – Game Mechanics – Breaking Down An Endless Runner Style Game

Corona Geek #79 – Game Mechanics – Breaking Down An Endless Runner Style Game

During this week’s Corona Geek Hangout we explore the different elements of an endless runner style game. Roaming Gamer’s, Ed Maurina has created an endless runner sample app that covers all the essential parts of an endless runner style game. We dig into parallax scrolling, character jumping, score keeping and more. We were joined by [...]

Corona Geek #78 – Coronium Project, Parse, and Cloud Computing

Corona Geek #78 – Coronium Project, Parse, and Cloud Computing

During this week’s Corona Geek Hangout we talked with Chris Byerley ( @DevElephant ) to discuss his Coronium Cloud project that uses open source technology to create a data & push stack for Corona SDK apps and games. Chris has assembled an amazing stack of technology “for creating server-side components for your apps and games. Leveraging [...]

Corona Geek #77 – Using Parse With TableView Widgets and Match Three Game Design

Corona Geek #77 – Using Parse With TableView Widgets and Match Three Game Design

During this week’s Corona Geek Hangout Washington D.C business app developer Theo Rushin Jr. walked us through his solution for displaying data from a Parse database using TableView widgets. We discussed how cloud services can be used to control various aspects of the user experience and data delivery. Theo’s Just Say No app makes use of [...]

Corona Geek #76 – Flappy Bird, Why Was It Successful, Why Was It Removed

Corona Geek #76 – Flappy Bird, Why Was It Successful, Why Was It Removed

During this week’s Corona Geek Hangout we discussed the viral success and ultimate demise of Flappy Bird with Goofo Escape game developer Dario Sangiovanni. Dario and the rest of the developer panel shared many insights into what it takes to make a successful mobile game. Also mentioned was: Corona SDK MOOC Jen Looper’s updated Parse tutorials [...]

Corona Geek #75 – Super Meter, Code Snippets, and The Belly App

Corona Geek #75 – Super Meter, Code Snippets, and The Belly App

Tune into this week’s episode of Corona Geek where we discussed Graphics 2.0 updates to Dr. Burton’s Corona SDK Books, updates to Ed Maurina’s Super Meter, Sergey Lerg’s event listener library, and Jen Looper’s brand new belly dancer app for iOS! Also mentioned was: Jen’s Roomalyzer app Maddie Bear Books Image Magick commandline tool Mac Ports [...]

Corona Geek #74 – Creating Interactive Apps with Borderleap and Reel FX

Corona Geek #74 – Creating Interactive Apps with Borderleap and Reel FX

During this episode of Corona Geek we hung out with Borderleap’s Nate Dicken and Reel FX’s Dale Carman to discuss app design, marketing, and interactive media. Nate recently created Fitnet, a virtual digital fitness studio for iPad that uses the iPad camera as a biometric sensor to track and grade your movements during workouts. Nate has [...]

Corona Geek #73 – Game Development with Todd Cowden

Corona Geek #73 – Game Development with Todd Cowden

During this episode of Corona Geek we hung out with Todd Cowden, creator of Aniballs and the upcoming Trashtronauts game where you play Yuri, the galaxy’s first intergalactic Sanitation Professional. Todd has developed a wide range of games. From an app to promote Universal Studio’s Lorax movie to environmental awareness education apps, Todd brings a [...]

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