Corona Geek #179 – The President Wants Students To Learn Computer Science

Corona Geek #179 – The President Wants Students To Learn Computer Science

On today’s Corona Geek Hangout we talked about President Obama’s desire to empower all American students from kindergarten through high school to learn computer science. We also discussed a new tool Roaming Gamer’s Ed Maurina is creating to automatically generate common types of starter game templates. Signup to be an alpha / beta tester for his project. And, […]

Corona Geek After Dark #19 – Apple TV, Monetization, CoronaCon, Stripe Plugin

Corona Geek After Dark #19 – Apple TV, Monetization, CoronaCon, Stripe Plugin

On last night’s Corona Geek After Dark, we discussed using controllers with Apple TV and whether people are buying game controllers or not. We also touched on monetization, mediation, and Facebook Audience Network oddities. We brainstormed speaker session ideas for CoronaCon and Jason Schroeder demoed his Stripe plugin, which is nearing completion. Show Notes: Suggest […]

Corona Geek #178 – Optimizing Performance Using Object Caching

Corona Geek #178 – Optimizing Performance Using Object Caching

On today’s Corona Geek Hangout we continued development of our twin stick shooter game with a look at using object caching to optimize performance when creating and destroying a large number of objects. Roaming Gamer’s Ed Maurina showed off a few informal testing results, which revealed some surprising results. Would a 140 percent performance increase be worth adding a […]

Corona Geek #177 – Twin Stick Game Development – Using Sensors

Corona Geek #177 – Twin Stick Game Development – Using Sensors

On today’s Corona Geek Hangout we continued development of our twin stick shooter game with a look at creating a grid based algorithm for smart enemy spawning using physics sensors. The also touched on object caching and it’s possible benefits. Download the twin stick shooter project code and make it your own. Show Notes: Join the […]

Corona Geek #176 – Twin Stick Game Development – Creating HUDs and Shuffling Items

Corona Geek #176 – Twin Stick Game Development – Creating HUDs and Shuffling Items

On today’s Corona Geek Hangout we continued our twin stick shooter game development series with a look at creating heads up displays (HUDs) using texture wrapping, repeating fills, and image scaling. We also explored using a shuffle bag technique for randomizing items to ensure you select unique items from a given collection of objects. Download the twin stick shooter […]

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