Corona Geek #58 – Accessing Data Remotely Using JSON In Corona SDK

Corona Geek #58 – Accessing Data Remotely Using JSON In Corona SDK

During this week’s Corona Geek we walked through sample code to remotely access data via JSON in Corona SDK. We also discussed the pros and cons of building a backend web-based service compared to using Parse with Corona SDK. You can download the code from today’s Hangout on GitHub. Congratulations to Chris Sturiale for winning this [...]

Corona Geek #57 – Parental Support, iOS7, and Android Micro-Consoles

Corona Geek #57 – Parental Support, iOS7, and Android Micro-Consoles

During this week’s Corona Geek, Doug Davies walked us through the code he used to implement a parental gate using Corona SDK for his game Buttermilk – The Bouncing Baby Goat, which complies with child safety requirements for Apple’s new Kids App Store. We also discussed Green Throttle’s controller update, micro-consoles, and iOS7 support in Corona SDK. Congratulations [...]

Corona Geek #56 – Part 2 – Using Super Starter Kit for Corona SDK

Corona Geek #56 – Part 2 – Using Super Starter Kit for Corona SDK

During this week’s Corona Geek, Ed Maurina, developer of Super Starter Kit for Corona SDK, shared an in-depth look at the features and applied uses of his third party development kit. Ed has been using Corona SDK for 2 years in his own projects and during that time he has created time saving code that [...]

Corona Geek #55 – Using Super Starter Kit for Corona SDK

Corona Geek #55 – Using Super Starter Kit for Corona SDK

During this week’s Corona Geek, Ed Maurina, developer of SSK Corona, gave an overview of his third party library and how it helps with the creation of games using Corona SDK. Ed has been using Corona for 2 years in his own projects and during that time he has assembled a collection of useful code [...]

Corona Geek #54 – Making Objects Float in Corona SDK

Corona Geek #54 – Making Objects Float in Corona SDK

During this week’s Corona Geek, we talked about the state of Windows Phones given the sudden departure of Steve Ballmer and Microsoft’s purchase of Nokia’s mobile phone manufacturing. We also stepped through some very interesting Corona SDK code for creating a buoyancy special effect that makes objects look like they float in liquid. Thanks to [...]

Corona Geek #53 – Make It Rain and Lightning in Corona SDK

Corona Geek #53 – Make It Rain and Lightning in Corona SDK

During this week’s Corona Geek it almost literally rained cats and dogs during the rain and lightning code snippet walkthroughs. We stepped through a great piece of code by Corona Ambassador, Volodymr Sergeyev, that showed how to create and recycle objects to simulate rain. Ed Maurina modified that code on the fly and the results [...]

Why Automated App Testing Is Important

If you are a geek like me, you think that developing apps for mobile devices is a lot of fun. You might also think that developing web-based backend systems that those mobile apps can talk too is a lot of fun. What’s never any fun is testing mobile apps and web applications. Some people enjoy [...]

Corona Geek #52 – Making a Character Jump in Corona SDK

Corona Geek #52 – Making a Character Jump in Corona SDK

During this week’s Corona Geek Ed Maurina, developer of Corona SDK game templates at Roaming Gamer, walked us through a Corona SDK code snippet that makes your game characters jump. Using Corona’s built in physics engine, we applied force to a single character and then added a second character to show how easy it is to [...]

Corona Geek #51 – Ouya Support, Nexus 7 Tips, and 16bitLabs

Corona Geek #51 – Ouya Support, Nexus 7 Tips, and 16bitLabs

During this week’s Corona Geek, we shared that Corona Simulator now has Ouya and GameStick ‘View As’ options, which means developers can start exploring Ouya using Corona SDK. The plugin to allow IAP and Ouya Store publishing is in the works. Once it’s ready, it will be possilbe to publish apps to the Ouya Store. The [...]

Corona Geek #50 – Creating A Simple Game – Code Walkthrough – Part 2

Corona Geek #50 – Creating A Simple Game – Code Walkthrough – Part 2

This week we walked through part two of the game code from That’s So Panda’s game tutorial series. The tutorial covers many game dynamics like the use of the physics engine, collision detection, spawning enemies, D-Pad implementation, score keeping, and health meter implementation. Be sure to watch part one of this two part series. In part [...]

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