Hoppy Naut Developer Keeps Cost Low and Value High Using Stock Assets and Advanced Features

Hoppy Naut Developer Keeps Cost Low and Value High Using Stock Assets and Advanced Features

As part of a move to bring developer interviews back to the Corona Geek podcast, we recently kicked off a new series called Corona Geek Developer Conversations, where we sat down with Tony Godfrey to learn how he used stock assets and advanced features to develop a sophisticated and engaging game. Tony’s game, Hoppy Naut, […]

Corona Geek #180 – Adding Explosive Mines and Handling Player Deaths

Corona Geek #180 – Adding Explosive Mines and Handling Player Deaths

Today’s Corona Geek Hangout was fraught with technical issues. Google Plus Hangouts kept crashing and we lost the first part of the show, but in the end we were victorious. To overcome our challenges, we switched to a new video conferencing service, which presented some interesting new options and provided some much needed video quality. You should […]

Corona Geek #179 – The President Wants Students To Learn Computer Science

Corona Geek #179 – The President Wants Students To Learn Computer Science

On today’s Corona Geek Hangout we talked about President Obama’s desire to empower all American students from kindergarten through high school to learn computer science. We also discussed a new tool Roaming Gamer’s Ed Maurina is creating to automatically generate common types of starter game templates. Signup to be an alpha / beta tester for his project. And, […]

Corona Geek After Dark #19 – Apple TV, Monetization, CoronaCon, Stripe Plugin

Corona Geek After Dark #19 – Apple TV, Monetization, CoronaCon, Stripe Plugin

On last night’s Corona Geek After Dark, we discussed using controllers with Apple TV and whether people are buying game controllers or not. We also touched on monetization, mediation, and Facebook Audience Network oddities. We brainstormed speaker session ideas for CoronaCon and Jason Schroeder demoed his Stripe plugin, which is nearing completion. Show Notes: Suggest […]

Corona Geek #178 – Optimizing Performance Using Object Caching

Corona Geek #178 – Optimizing Performance Using Object Caching

On today’s Corona Geek Hangout we continued development of our twin stick shooter game with a look at using object caching to optimize performance when creating and destroying a large number of objects. Roaming Gamer’s Ed Maurina showed off a few informal testing results, which revealed some surprising results. Would a 140 percent performance increase be worth adding a […]

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