Corona Geek #171 – Adding Tiled Backgrounds and Randomizing Enemy Types

Corona Geek #171 – Adding Tiled Backgrounds and Randomizing Enemy Types

On today’s Corona Geek Hangout we continued development on our desktop top down shooter game. This week we talked about the process of adding tiled background images. We learned how to make some zombies smarter than others, and we looked at how to randomize enemy distribution across levels to ensure we don’t overwhelm the player […]

Corona Geek #170 – Firing Weapons and Killing Enemies – Part 2

Corona Geek #170 – Firing Weapons and Killing Enemies – Part 2

On today’s Corona Geek Hangout we talked about Corona Labs being acquired by Perk and we continued our desktop game development series with a follow up discussion to last week’s exploration of vector math calculations for firing arrows at zombies. We looked at debug code to help us visualize the aiming and firing calculations as […]

Corona Geek #169 – Firing Weapons and Refined Simple Pathfinding

Corona Geek #169 – Firing Weapons and Refined Simple Pathfinding

On today’s Corona Geek Hangout we continued our desktop game development series with the exploration of vector math calculations for firing arrows at zombies. We also looked at a refined version of last week’s simple pathfinding example. The updated version turns the enemy players into smart zombies that chase the player around the screen. Download […]

Corona Geek #168 – Simple Pathfinding And Working In Teams

Corona Geek #168 – Simple Pathfinding And Working In Teams

On today’s Corona Geek Hangout we explored a simple example of pathfinding. If you are new to the concept, pathfinding or pathing is the plotting, by a computer application, of the shortest route between two points. In our desktop game we are using a very simple algorithm to make zombies appear to chase our player […]

Corona Geek #167 – Creating Cameras In Desktop Games

Corona Geek #167 – Creating Cameras In Desktop Games

On today’s Corona Geek Hangout we dove into the concepts and code behind creating cameras that follow the player around the world. We learned how to make the background appear to move while keeping the player in the same place. We started with a look at the full code for manually creating cameras and then […]

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