Corona Geek #161 – Crystal, iOS 9 Ad Blocker, Developer Interview

Corona Geek #161 – Crystal, iOS 9 Ad Blocker, Developer Interview

On today’s Corona Geek Hangout we talked with Dean Murphy, developer of Crystal, a popular iOS 9 ad blocker. Dean talked about why he decided to create an ad blocker and what kind of response he has seen from consumers. We also discussed ad blocking from the perspective of the consumers, advertisers, and content creators. […]

Corona Geek #160 – Homing Turret Vector Math Breakdown – Using Gravity In Games – Part 6

Corona Geek #160 – Homing Turret Vector Math Breakdown – Using Gravity In Games – Part 6

On today’s Corona Geek Hangout we continued our game development discussion by looking at an isolated homing turret code example. Ed Maurina walked us through how to create a continuous moving target, which our turret then tracked across the screen. We also saw how to turn regular “dumb” missiles into homing missile that followed the target […]

Corona Geek #159 – Adding Turrets To Games – Using Gravity In Games – Part 5

Corona Geek #159 – Adding Turrets To Games – Using Gravity In Games – Part 5

On today’s Corona Geek Hangout we continued our game development discussion by adding turrets that shoot at the player. We also talked about the necessary vector math and concepts around firing bullets in the correct direction. Over the next several Hangout we will talk more about turrets that fire bullets in one static direction and turrets […]

Corona Geek #158 – Building Game Objects and Reloading Levels

Corona Geek #158 – Building Game Objects and Reloading Levels

On today’s Corona Geek Hangout we continued our “Using Gravity In Games” development discussion with a look at building game objects, restarting and advancing to new levels. This was part four of our ongoing look at developing a game similar to the popular mobile game, They Must Be Fed 3. In part one of the […]

Corona Geek #157 – Alone Game Developer Talks About Developing and Launching HoPiKo Game

Corona Geek #157 – Alone Game Developer Talks About Developing and Launching HoPiKo Game

On today’s Corona Geek Hangout we talked with special guests Rob and Simon from Laser Dog about HoPiKo, their latest beautifully designed mobile game. Laser Dog’s Alone game was part of Apple’s App Store Best of 2014 and HoPiKo is set to become their next big hit. With 700 levels of frustratingly fast paced puzzle […]

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