Corona Geek #168 – Simple Pathfinding And Working In Teams

Corona Geek #168 – Simple Pathfinding And Working In Teams

On today’s Corona Geek Hangout we explored a simple example of pathfinding. If you are new to the concept, pathfinding or pathing is the plotting, by a computer application, of the shortest route between two points. In our desktop game we are using a very simple algorithm to make zombies appear to chase our player […]

Corona Geek #167 – Creating Cameras In Desktop Games

Corona Geek #167 – Creating Cameras In Desktop Games

On today’s Corona Geek Hangout we dove into the concepts and code behind creating cameras that follow the player around the world. We learned how to make the background appear to move while keeping the player in the same place. We started with a look at the full code for manually creating cameras and then […]

Corona Geek #166 – Sequencing Desktop Game Animations

Corona Geek #166 – Sequencing Desktop Game Animations

On today’s Corona Geek Hangout we continued develop on our top down shooter desktop game with a look at how to turn static images into moving animated sequences of images. We implemented animation sequences for our player’s standing, jumping, walking, and fighting states. Sequencing animations can by hand can be time consuming. For comparison, we […]

Corona Geek #165 – Adding Players, Enemies, and Animation to a Desktop Game

Corona Geek #165 – Adding Players, Enemies, and Animation to a Desktop Game

On today’s Corona Geek Hangout we added a player, enemies, and sprite animation to our desktop, top down shooter game. We also looked at using third party art in our game and how that art affected our overall game design and user input strategy. As always, you can download the source code for the demo. […]

Corona Geek #164 – Desktop Game Project Configuration Decisions

Corona Geek #164 – Desktop Game Project Configuration Decisions

On today’s Corona Geek Hangout we continued with our new game development series focusing on desktop game development using both keyboard and game controller inputs. We discussed desktop vs. mobile project configuration, aspect ratios, and screen redrawing. As always, we demonstrated everything with a demo, which you can download now. Next week we begin writing […]

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