Corona Geek #53 – Make It Rain and Lightning in Corona SDK

Corona Geek #53 – Make It Rain and Lightning in Corona SDK

During this week’s Corona Geek it almost literally rained cats and dogs during the rain and lightning code snippet walkthroughs. We stepped through a great piece of code by Corona Ambassador, Volodymr Sergeyev, that showed how to create and recycle objects to simulate rain. Ed Maurina modified that code on the fly and the results [...]

Why Automated App Testing Is Important

If you are a geek like me, you think that developing apps for mobile devices is a lot of fun. You might also think that developing web-based backend systems that those mobile apps can talk too is a lot of fun. What’s never any fun is testing mobile apps and web applications. Some people enjoy [...]

Corona Geek #52 – Making a Character Jump in Corona SDK

Corona Geek #52 – Making a Character Jump in Corona SDK

During this week’s Corona Geek Ed Maurina, developer of Corona SDK game templates at Roaming Gamer, walked us through a Corona SDK code snippet that makes your game characters jump. Using Corona’s built in physics engine, we applied force to a single character and then added a second character to show how easy it is to [...]

Corona Geek #51 – Ouya Support, Nexus 7 Tips, and 16bitLabs

Corona Geek #51 – Ouya Support, Nexus 7 Tips, and 16bitLabs

During this week’s Corona Geek, we shared that Corona Simulator now has Ouya and GameStick ‘View As’ options, which means developers can start exploring Ouya using Corona SDK. The plugin to allow IAP and Ouya Store publishing is in the works. Once it’s ready, it will be possilbe to publish apps to the Ouya Store. The [...]

Corona Geek #50 – Creating A Simple Game – Code Walkthrough – Part 2

Corona Geek #50 – Creating A Simple Game – Code Walkthrough – Part 2

This week we walked through part two of the game code from That’s So Panda’s game tutorial series. The tutorial covers many game dynamics like the use of the physics engine, collision detection, spawning enemies, D-Pad implementation, score keeping, and health meter implementation. Be sure to watch part one of this two part series. In part [...]

Corona Geek #49 – Creating A Simple Game – Code Walkthrough

Corona Geek #49 – Creating A Simple Game – Code Walkthrough

This week we walked through game code from That’s So Panda’s game tutorial series. The tutorial covers many game dynamics like the use of the physics engine, collision detection, spawning enemies, D-Pad implementation, score keeping, and health meter implementation. We also touched on overall game design concepts like story development. This week’s hangout is part one [...]

Corona Geek #48 – Hangout with David L. Hoyt, The Man Who Puzzles America

Corona Geek #48 – Hangout with David L. Hoyt, The Man Who Puzzles America

This week we hung out with David L. Hoyt, the world’s most syndicated daily game creator, to discuss his latest hit puzzle app. David is well-known for his nationally syndicated puzzle games and brain teasers including USA Today?s Up & Down Words, Jumble Crosswords, and TV Jumble and has recently released Just 2 Words, a Corona-built game for [...]

Corona Geek #47 – Working With Data in Corona SDK

Corona Geek #47 – Working With Data in Corona SDK

This week we hung out with Dr. Brian Burton, Ed Maurina, Matthew Chapman, Jen Looper, Mohammed Bennouf, and Theo Rushin, Jr to walk through an example of storing and accessing data using SQLite and Corona SDK. Dr. Burton walked through a code example that checked for a local SQLite database file, connected to the database, and displayed data [...]

Corona Geek #46 – Using Particle Candy In Your Games

Corona Geek #46 – Using Particle Candy In Your Games

This week we hung out with Dr. Brian Burton, Gerald Bailey, Greg Pugh, Jen Looper, Matthew Chapman, Mohammed Bennouf, Pedro Ramos, and Theo Rushin, Jr. to discuss using Particle Candy in Corona SDK based games. We also discussed a few favorite cloud services, game design, and even touched on using Ruby on Rails with Corona SDK. Be sure [...]

Corona Geek #45 – Is NOOK Color Dead, Ouya Sells Out, Become a Corona SDK Hotshot

Corona Geek #45 – Is NOOK Color Dead, Ouya Sells Out, Become a Corona SDK Hotshot

This week we hung out with Nevin Flanagan, Ed Maurina, Jesse Warden, and Matthew Chapman to discuss Nevin’s new Corona SDK Hotshot book, which takes you beyond the basics of developing with a much larger look at game development concepts using Lua and Corona SDK. Nevin is credited as a contributor to the World of Warcraft user interface, so he’s [...]

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