Corona Geek #151 – New Twitter Plugin Demo and Glass Half Full Shader Effects

Corona Geek #151 – New Twitter Plugin Demo and Glass Half Full Shader Effects

On today’s Corona Geek Hangout, Jason Schroeder showed off the features of his new Twitter plugin for Corona. Jason has not only created a whole plugin to simplify Twitter integration, he has also created a beautiful sample app to show how the plugin features work. Jason also showed us the app that started it all […]

Corona Geek #150 – Custom Vertex Shader Effects and More Playground Examples

Corona Geek #150 – Custom Vertex Shader Effects and More Playground Examples

On today’s Corona Geek Hangout, Steven Johnson from Xibalba Studios introduced us to vertex shaders as part 2 of our introduction the topic of creating and working with custom shader effects. We looked at several working shader playground examples and we even learned a tip for using wireframe mode with display.setDrawMode to see the points […]

Corona Geek #149 – Shader Concepts and Playground Examples

Corona Geek #149 – Shader Concepts and Playground Examples

On today’s Corona Geek Hangout, Steven Johnson from Xibalba Studios introduced us to shaders, what they are, and when we might use them. We even looked at several working shader playground examples to see the code in action. Steven is well versed in this topic, so it was an opportunity for a shader newbie like myself […]

Corona Geek #148 – Creating Motorized Wheeled Carts Using Pivot Joints

Corona Geek #148 – Creating Motorized Wheeled Carts Using Pivot Joints

On today’s Corona Geek Hangout we learned how to build a motorized wheeled cart using Corona’s built-in physics engine and pivot joints. We explored why you should consider adding display objects to a group and how torque affects different parts of a wheeled physics simulation. We also explored ideas for using a wheeled cart in […]

Corona Geek #147 – Creating A Rag Doll Character Using Pivot Joints and Physics Bodies

Corona Geek #147 – Creating A Rag Doll Character Using Pivot Joints and Physics Bodies

Last Monday we started a series on working with Corona’s built-in physics engine. We took a look at the Physics API documentation, which also covers creating different types of physics joints, like pivot and touch joints. Then we discussed the concepts behind constructing a rag doll character from primitive shapes. This week we continued the […]

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