Corona Geek #60 – Creating Retro Racer and Dungeoneer Demos Using Graphics 2.0

Corona Geek #60 – Creating Retro Racer and Dungeoneer Demos Using Graphics 2.0

During this week’s Corona Geek we talked with PlayLevel’s Barry Swan about his experience working with Corona SDK’s Graphics 2.0 engine. Barry created several interesting 2.5D demos while alpha testing Graphics 2.0. He’s has been able to use his years of game development knowledge in some very creative ways. Barry also showed us an impressive […]

Corona Geek #59 – Graphics 2.0, Corona Editor, and Game Code

Corona Geek #59 – Graphics 2.0, Corona Editor, and Game Code

During this week’s Corona Geek we talked with Corona Labs’ CEO, Walter Luh, about the Corona SDK Graphics 2.0 Public Beta, Corona Editor, and a new Graphics 2.0 contest to be announced later this week. Ed Maurina from Roaming Gamer also walked us through code from his Gear Jumper game template and showed off a few very […]

Corona Geek #58 – Accessing Data Remotely Using JSON In Corona SDK

Corona Geek #58 – Accessing Data Remotely Using JSON In Corona SDK

During this week’s Corona Geek we walked through sample code to remotely access data via JSON in Corona SDK. We also discussed the pros and cons of building a backend web-based service compared to using Parse with Corona SDK. You can download the code from today’s Hangout on GitHub. Congratulations to Chris Sturiale for winning this […]

Corona Geek #57 – Parental Support, iOS7, and Android Micro-Consoles

Corona Geek #57 – Parental Support, iOS7, and Android Micro-Consoles

During this week’s Corona Geek, Doug Davies walked us through the code he used to implement a parental gate using Corona SDK for his game Buttermilk – The Bouncing Baby Goat, which complies with child safety requirements for Apple’s new Kids App Store. We also discussed Green Throttle’s controller update, micro-consoles, and iOS7 support in Corona SDK. Congratulations […]

Corona Geek #56 – Part 2 – Using Super Starter Kit for Corona SDK

Corona Geek #56 – Part 2 – Using Super Starter Kit for Corona SDK

During this week’s Corona Geek, Ed Maurina, developer of Super Starter Kit for Corona SDK, shared an in-depth look at the features and applied uses of his third party development kit. Ed has been using Corona SDK for 2 years in his own projects and during that time he has created time saving code that […]

Corona Geek #55 – Using Super Starter Kit for Corona SDK

Corona Geek #55 – Using Super Starter Kit for Corona SDK

During this week’s Corona Geek, Ed Maurina, developer of SSK Corona, gave an overview of his third party library and how it helps with the creation of games using Corona SDK. Ed has been using Corona for 2 years in his own projects and during that time he has assembled a collection of useful code […]

Corona Geek #54 – Making Objects Float in Corona SDK

Corona Geek #54 – Making Objects Float in Corona SDK

During this week’s Corona Geek, we talked about the state of Windows Phones given the sudden departure of Steve Ballmer and Microsoft’s purchase of Nokia’s mobile phone manufacturing. We also stepped through some very interesting Corona SDK code for creating a buoyancy special effect that makes objects look like they float in liquid. Thanks to […]

Corona Geek #53 – Make It Rain and Lightning in Corona SDK

Corona Geek #53 – Make It Rain and Lightning in Corona SDK

During this week’s Corona Geek it almost literally rained cats and dogs during the rain and lightning code snippet walkthroughs. We stepped through a great piece of code by Corona Ambassador, Volodymr Sergeyev, that showed how to create and recycle objects to simulate rain. Ed Maurina modified that code on the fly and the results […]

Why Automated App Testing Is Important

If you are a geek like me, you think that developing apps for mobile devices is a lot of fun. You might also think that developing web-based backend systems that those mobile apps can talk too is a lot of fun. What’s never any fun is testing mobile apps and web applications. Some people enjoy […]

Corona Geek #52 – Making a Character Jump in Corona SDK

Corona Geek #52 – Making a Character Jump in Corona SDK

During this week’s Corona Geek Ed Maurina, developer of Corona SDK game templates at Roaming Gamer, walked us through a Corona SDK code snippet that makes your game characters jump. Using Corona’s built in physics engine, we applied force to a single character and then added a second character to show how easy it is to […]

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