Corona Geek #162 – Creating a Visual Game Editor

Corona Geek #162 – Creating a Visual Game Editor

On today’s Corona Geek Hangout we wrapped up our “Monsters Need Coins”, game development series with a look at how to create a self-contained visual editor to quickly design game levels. Ed Maurina walked us through the editor’s user interface, showed us how to go from an 8×8 grid to a working game level in […]

Corona Geek #161 – Crystal, iOS 9 Ad Blocker, Developer Interview

Corona Geek #161 – Crystal, iOS 9 Ad Blocker, Developer Interview

On today’s Corona Geek Hangout we talked with Dean Murphy, developer of Crystal, a popular iOS 9 ad blocker. Dean talked about why he decided to create an ad blocker and what kind of response he has seen from consumers. We also discussed ad blocking from the perspective of the consumers, advertisers, and content creators. […]

Corona Geek #160 – Homing Turret Vector Math Breakdown – Using Gravity In Games – Part 6

Corona Geek #160 – Homing Turret Vector Math Breakdown – Using Gravity In Games – Part 6

On today’s Corona Geek Hangout we continued our game development discussion by looking at an isolated homing turret code example. Ed Maurina walked us through how to create a continuous moving target, which our turret then tracked across the screen. We also saw how to turn regular “dumb” missiles into homing missile that followed the target […]

Corona Geek #159 – Adding Turrets To Games – Using Gravity In Games – Part 5

Corona Geek #159 – Adding Turrets To Games – Using Gravity In Games – Part 5

On today’s Corona Geek Hangout we continued our game development discussion by adding turrets that shoot at the player. We also talked about the necessary vector math and concepts around firing bullets in the correct direction. Over the next several Hangout we will talk more about turrets that fire bullets in one static direction and turrets […]

Corona Geek #158 – Building Game Objects and Reloading Levels

Corona Geek #158 – Building Game Objects and Reloading Levels

On today’s Corona Geek Hangout we continued our “Using Gravity In Games” development discussion with a look at building game objects, restarting and advancing to new levels. This was part four of our ongoing look at developing a game similar to the popular mobile game, They Must Be Fed 3. In part one of the […]

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